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Development

Day 2 - 3

JP McMullan

Generally speaking there is a lot of pieces being designed / refined at once. I’m keeping it together in my head as some elements are familiar yet some are totally new scenarios I haven’t implemented in past projects.

I reached the point where socket connections are running and now the basic game needs to exist before hooking up networked game logic.

bb2K19_001.gif

It’s always nice to remember how energising it is to see something visual or tangible after working on any amount of blueprint / validating systems work.

I find I’m happy once I turn off most of the natural lighting effects Unity provides, mainly because I’m not attempting to create a ‘real world’ aesthetic.

Toon / Cel shading is usually great however it creates a snapping color switch upon rotation whereas I prefer the softer transition seen here.