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Day 2 - 3

JP McMullan

Generally speaking there is a lot of pieces being designed / refined at once. I’m keeping it together in my head as some elements are familiar yet some are totally new scenarios I haven’t implemented in past projects.

I reached the point where socket connections are running and now the basic game needs to exist before hooking up networked game logic.


It’s always nice to remember how energising it is to see something visual or tangible after working on any amount of blueprint / validating systems work.

I find I’m happy once I turn off most of the natural lighting effects Unity provides, mainly because I’m not attempting to create a ‘real world’ aesthetic.

Toon / Cel shading is usually great however it creates a snapping color switch upon rotation whereas I prefer the softer transition seen here.